public override void Fire(UnityEngine.RPCMode target, Distance::IBitSerializable data)
 {
     DistanceServerMain.SendRPC("ReceiveSerializeEvent", eventIndex, target, null, networkView);
 }
Ejemplo n.º 2
0
 public override void Fire(UnityEngine.RPCMode target, Distance::IBitSerializable data)
 {
     DistanceServerMain.SendRPC("ReceiveServerToClientEvent", DistanceServerMain.ServerToClientEvents.IndexOf(this), target, data);
 }
Ejemplo n.º 3
0
 public override void Fire(UnityEngine.NetworkPlayer target, Distance::IBitSerializable data)
 {
     DistanceServerMain.SendRPC("ReceiveBroadcastAllEvent", DistanceServerMain.ClientToClientEvents.IndexOf(this), target, data);
 }