예제 #1
0
 public void Dispose()
 {
     DisposablesUtil.DisposeAll(_SizeBuffer, _DataBuffer, _ColorsBuffer);
     _SizeBuffer   = null;
     _DataBuffer   = null;
     _ColorsBuffer = null;
     if (_3dTexture != null)
     {
         _3dTexture.Release();
         _3dTexture = null;
     }
 }
예제 #2
0
 private void OnDestroy()
 {
     DisposablesUtil.DisposeAll(_ValuesInBuffer, _SumOutBuffer);
 }
예제 #3
0
 private void OnDestroy()
 {
     DisposablesUtil.DisposeAll(_3D, _SizeBuffer);
 }
예제 #4
0
 private void OnDestroy()
 {
     DisposablesUtil.DisposeAll(_ThreadSequenceBuffer, _GroupSequenceBuffer);
 }
예제 #5
0
 private void OnDestroy()
 {
     DisposablesUtil.DisposeAll(_SpaceSizeBuffer, _InputData);
     _3DData.Release();
 }