public void Dispose() { DisposablesUtil.DisposeAll(_SizeBuffer, _DataBuffer, _ColorsBuffer); _SizeBuffer = null; _DataBuffer = null; _ColorsBuffer = null; if (_3dTexture != null) { _3dTexture.Release(); _3dTexture = null; } }
private void OnDestroy() { DisposablesUtil.DisposeAll(_ValuesInBuffer, _SumOutBuffer); }
private void OnDestroy() { DisposablesUtil.DisposeAll(_3D, _SizeBuffer); }
private void OnDestroy() { DisposablesUtil.DisposeAll(_ThreadSequenceBuffer, _GroupSequenceBuffer); }
private void OnDestroy() { DisposablesUtil.DisposeAll(_SpaceSizeBuffer, _InputData); _3DData.Release(); }