private void AssertEverybodyWillTrigger(string eventName, bool expected) { //ok, not everybody. Just everybody other than _house Assert(expected == _country.WillTrigger <MouseEvent>(eventName), "Country should " + (expected ? "" : "not") + " WillTrigger " + eventName); Assert(expected == _state.WillTrigger <MouseEvent>(eventName), "Stage should " + (expected ? "" : "not") + " WillTrigger " + eventName); Assert(expected == _city.WillTrigger <MouseEvent>(eventName), "City should " + (expected ? "" : "not") + " WillTrigger " + eventName); Assert(!_house.WillTrigger <MouseEvent>(eventName), "House should not WillTrigger " + eventName); }