public override void OnAwake() { base.OnAwake(); CinchOptions.UseTopLeftSpriteSheetCoordinates = true; CinchOptions.DefaultPixelsPerMeter = 100f; this.Name = "ParentingStage"; AddSymbolDefinitions(); AddEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, onStagePress); _everythingContainer = Library.New <DisplayObjectContainer>(); _everythingContainer.Name = "Everything container"; _everythingContainer.MouseEnabled = false; AddChild(_everythingContainer); _table = Library.New("Table"); _table.MouseEnabled = true; ValidateNumberMouseObjects(0); _everythingContainer.AddChild(_table); ValidateNumberMouseObjects(1); _table.Name = "Table"; _table.Width = ViewportWidth * .8f; _table.ScaleY = _table.ScaleX; var checkerBoard = Library.New("CheckerBoard"); _table.AddChild(checkerBoard); checkerBoard.MouseEnabled = true; ValidateNumberMouseObjects(2); checkerBoard.Rotation = 30; checkerBoard.Name = "Checkerboard"; checkerBoard.Y = checkerBoard.Height * .75f; var w = checkerBoard.Width; var h = checkerBoard.Height; var totalCheckers = 0; var isRed = false; for (var __x = -3.5f; __x <= 3f; __x += 1f) { isRed = !isRed; for (var __y = -3.5f; __y <= 3.5f; __y += 1f) { isRed = !isRed; var checker = Library.New(isRed ? "RedChecker" : "BlackChecker"); checker.Width = checker.Height = w / 8; checker.Name = "Checker" + totalCheckers++; checkerBoard.AddChild(checker); checker.MouseEnabled = true; checker.X = w * __x / 8f; checker.Y = h * __y / 8f; checker.AddEventListener <MouseEvent>(MouseEvent.MOUSE_OVER, onAnythingOver); checker.AddEventListener <MouseEvent>(MouseEvent.MOUSE_OUT, onAnythingOut); } } _everythingContainer.AddEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, onAnythingPress); _everythingContainer.AddEventListener <MouseEvent>(MouseEvent.RELEASE_OUTSIDE, onAnythingUpOutside); AddEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, onStagePress); }
private void TestEventListeners() { _country = Library.New<CinchSprite>("Country"); _state = Library.New<CinchSprite>("Stage"); _city = Library.New<CinchSprite>("City"); _house = Library.New<CinchSprite>("House"); _country.Name = "Country"; _state.Name = "State"; _city.Name = "City"; _house.Name = "House"; _country.MouseEnabled = _state.MouseEnabled = _city.MouseEnabled = _house.MouseEnabled; _country.AddChild(_state); _state.AddChild(_city); _city.AddChild(_house); AssertEverybodyWillTrigger(MouseEvent.MOUSE_DOWN, false); AssertOnlyCityHasEventListener(MouseEvent.MOUSE_DOWN, false); _city.AddEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); _city.AddEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); _city.AddEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); AssertEverybodyWillTrigger(MouseEvent.MOUSE_DOWN, true); AssertOnlyCityHasEventListener(MouseEvent.MOUSE_DOWN, true); _city.RemoveEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); AssertEverybodyWillTrigger(MouseEvent.MOUSE_DOWN, false); AssertOnlyCityHasEventListener(MouseEvent.MOUSE_DOWN, false); _eventRecord = new List<String>(); AssertEventRecordIs(""); _country.AddEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, true); _state.AddEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, false); _city.AddEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, true); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("CAP:Country,AT:City,BUB:State"); //removed the wrong handler, so should still do all the dispatching _country.RemoveEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); //removed the right handler with wrong capture setting, so should still do all the dispatching _country.RemoveEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, false); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("CAP:Country,AT:City,BUB:State"); _state.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("CAP:Country,AT:State"); //removed the right handler, so should do no the dispatching _country.RemoveEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, true); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:City,BUB:State"); _state.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:State"); //removed the right handler with wrong capture setting, so should still do all the dispatching _state.RemoveEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, true); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:City,BUB:State"); _state.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:State"); _state.RemoveEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:City"); _state.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs(""); Debug.Log("WIN: TestEventListeners"); }
public override void OnAwake() { base.OnAwake(); CinchOptions.UseTopLeftSpriteSheetCoordinates = true; CinchOptions.DefaultPixelsPerMeter = 100f; this.Name = "ParentingStage"; AddSymbolDefinitions(); AddEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, onStagePress); _everythingContainer = Library.New<DisplayObjectContainer>(); _everythingContainer.Name = "Everything container"; _everythingContainer.MouseEnabled = false; AddChild(_everythingContainer); _table = Library.New ("Table"); _table.MouseEnabled = true; ValidateNumberMouseObjects(0); _everythingContainer.AddChild(_table); ValidateNumberMouseObjects(1); _table.Name = "Table"; _table.Width = ViewportWidth * .8f; _table.ScaleY = _table.ScaleX; var checkerBoard = Library.New ("CheckerBoard"); _table.AddChild(checkerBoard); checkerBoard.MouseEnabled = true; ValidateNumberMouseObjects(2); checkerBoard.Rotation = 30; checkerBoard.Name = "Checkerboard"; checkerBoard.Y = checkerBoard.Height * .75f; var w = checkerBoard.Width; var h = checkerBoard.Height; var totalCheckers = 0; var isRed = false; for (var __x = -3.5f; __x <= 3f; __x += 1f) { isRed = !isRed; for (var __y = -3.5f; __y <= 3.5f; __y += 1f) { isRed = !isRed; var checker = Library.New (isRed ? "RedChecker" : "BlackChecker"); checker.Width = checker.Height = w/8; checker.Name = "Checker" + totalCheckers++; checkerBoard.AddChild(checker); checker.MouseEnabled = true; checker.X = w * __x/8f; checker.Y = h * __y/8f; checker.AddEventListener<MouseEvent>(MouseEvent.MOUSE_OVER, onAnythingOver); checker.AddEventListener<MouseEvent>(MouseEvent.MOUSE_OUT, onAnythingOut); } } _everythingContainer.AddEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, onAnythingPress); _everythingContainer.AddEventListener<MouseEvent>(MouseEvent.RELEASE_OUTSIDE, onAnythingUpOutside); AddEventListener<MouseEvent>(MouseEvent.MOUSE_DOWN, onStagePress); }
private void TestEventListeners() { _country = Library.New <CinchSprite>("Country"); _state = Library.New <CinchSprite>("Stage"); _city = Library.New <CinchSprite>("City"); _house = Library.New <CinchSprite>("House"); _country.Name = "Country"; _state.Name = "State"; _city.Name = "City"; _house.Name = "House"; _country.MouseEnabled = _state.MouseEnabled = _city.MouseEnabled = _house.MouseEnabled; _country.AddChild(_state); _state.AddChild(_city); _city.AddChild(_house); AssertEverybodyWillTrigger(MouseEvent.MOUSE_DOWN, false); AssertOnlyCityHasEventListener(MouseEvent.MOUSE_DOWN, false); _city.AddEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); _city.AddEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); _city.AddEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); AssertEverybodyWillTrigger(MouseEvent.MOUSE_DOWN, true); AssertOnlyCityHasEventListener(MouseEvent.MOUSE_DOWN, true); _city.RemoveEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); AssertEverybodyWillTrigger(MouseEvent.MOUSE_DOWN, false); AssertOnlyCityHasEventListener(MouseEvent.MOUSE_DOWN, false); _eventRecord = new List <String>(); AssertEventRecordIs(""); _country.AddEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, true); _state.AddEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, false); _city.AddEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, true); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("CAP:Country,AT:City,BUB:State"); //removed the wrong handler, so should still do all the dispatching _country.RemoveEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, GenericEventHandler); //removed the right handler with wrong capture setting, so should still do all the dispatching _country.RemoveEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, false); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("CAP:Country,AT:City,BUB:State"); _state.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("CAP:Country,AT:State"); //removed the right handler, so should do no the dispatching _country.RemoveEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, true); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:City,BUB:State"); _state.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:State"); //removed the right handler with wrong capture setting, so should still do all the dispatching _state.RemoveEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler, true); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:City,BUB:State"); _state.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:State"); _state.RemoveEventListener <MouseEvent>(MouseEvent.MOUSE_DOWN, StackRecordingEventHandler); _city.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs("AT:City"); _state.DispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, _city, new Vector2(0, 0), new Vector2(0, 0))); AssertEventRecordIs(""); Debug.Log("WIN: TestEventListeners"); }