예제 #1
0
파일: Health.cs 프로젝트: psturmfels/Axis
 void Start()
 {
     damagedClip = Resources.Load("Damaged") as AudioClip;
     dfob        = GetComponent <DisplayFloatOnBar> ();
     dfob.SetDispValue(currentHealth, displayHealthIndex);
     dfob.SetDispValue(currentHealth, displayMiniHealthIndex);
 }
예제 #2
0
 void Start()
 {
     im             = GetComponent <InputManager> ();
     rb             = GetComponent <Rigidbody> ();
     rec            = GetComponent <RegisterEnemyContact> ();
     keom           = GetComponent <KillEnemyOnContact> ();
     dfob           = GetComponent <DisplayFloatOnBar> ();
     keom.isEnabled = false;
     warpClip       = Resources.Load("Warp") as AudioClip;
     errorClip      = Resources.Load("Error") as AudioClip;
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     im        = GetComponent <InputManager> ();
     rb        = GetComponent <Rigidbody> ();
     ca        = GetComponent <CircleAttack> ();
     dfob      = GetComponent <DisplayFloatOnBar> ();
     canSpawn  = true;
     phase     = Resources.Load("Phase") as AudioClip;
     errorClip = Resources.Load("Error") as AudioClip;
     ready     = Resources.Load("Ready") as AudioClip;
 }