void Start() { damagedClip = Resources.Load("Damaged") as AudioClip; dfob = GetComponent <DisplayFloatOnBar> (); dfob.SetDispValue(currentHealth, displayHealthIndex); dfob.SetDispValue(currentHealth, displayMiniHealthIndex); }
void Start() { im = GetComponent <InputManager> (); rb = GetComponent <Rigidbody> (); rec = GetComponent <RegisterEnemyContact> (); keom = GetComponent <KillEnemyOnContact> (); dfob = GetComponent <DisplayFloatOnBar> (); keom.isEnabled = false; warpClip = Resources.Load("Warp") as AudioClip; errorClip = Resources.Load("Error") as AudioClip; }
// Use this for initialization void Start() { im = GetComponent <InputManager> (); rb = GetComponent <Rigidbody> (); ca = GetComponent <CircleAttack> (); dfob = GetComponent <DisplayFloatOnBar> (); canSpawn = true; phase = Resources.Load("Phase") as AudioClip; errorClip = Resources.Load("Error") as AudioClip; ready = Resources.Load("Ready") as AudioClip; }