public Disparo disparador; //Para activar o desactivar el disparo // Use this for initialization void Awake() { anim = GetComponent <Animator>(); rb2d = GetComponent <Rigidbody2D>(); Bdash = true; disparador = disparador.GetComponent <Disparo>(); }
// Use this for initialization void Awake() { anim = GetComponent <Animator>(); rb2d = GetComponent <Rigidbody2D>(); Bdash = true; disparador = disparador.GetComponent <Disparo>(); offSet = brazo.GetComponent <ArmRotation>(); apareceVestido = false; gravedad = -3; Physics.gravity = new Vector2(0, gravedad); }