예제 #1
0
 // Use this for initialization
 void Start()
 {
     scene         = Singleton <SceneController> .Instance;
     count         = Singleton <Count> .Instance;
     actionManager = Singleton <DiskActionManager> .Instance;
     recorder      = scene.recorder;
 }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        scoreKeeper = gameObject.AddComponent <ScoreKeeper>() as ScoreKeeper;
        diskmanager = gameObject.AddComponent <DiskActionManager>() as DiskActionManager;
        diskmanager.GetScore(scoreKeeper);
        statues = GameStatues.Pause;

        fontstyle.fontSize         = 50;
        fontstyle.normal.textColor = new Color(255, 255, 255);
        fontstyle.alignment        = TextAnchor.MiddleCenter;
        GameObject player = Instantiate(Resources.Load("Prefabs/Player"), Vector3.up, Quaternion.identity) as GameObject;

        player.transform.rotation = Quaternion.Euler(0, 90, 0);
        player.transform.position = new Vector3(-5, -3, 0);
    }