// Use this for initialization void Start() { scene = Singleton <SceneController> .Instance; count = Singleton <Count> .Instance; actionManager = Singleton <DiskActionManager> .Instance; recorder = scene.recorder; }
// Use this for initialization void Start() { scoreKeeper = gameObject.AddComponent <ScoreKeeper>() as ScoreKeeper; diskmanager = gameObject.AddComponent <DiskActionManager>() as DiskActionManager; diskmanager.GetScore(scoreKeeper); statues = GameStatues.Pause; fontstyle.fontSize = 50; fontstyle.normal.textColor = new Color(255, 255, 255); fontstyle.alignment = TextAnchor.MiddleCenter; GameObject player = Instantiate(Resources.Load("Prefabs/Player"), Vector3.up, Quaternion.identity) as GameObject; player.transform.rotation = Quaternion.Euler(0, 90, 0); player.transform.position = new Vector3(-5, -3, 0); }