private static void EventSink_Disconnected( DisconnectedEventArgs args ) { Mobile m = args.Mobile; int userCount = NetState.Instances.Count; World.Broadcast( 0x35, true, "{0} has now logged off! There {1} now {2} player{3} online!", args.Mobile.Name, userCount-1 == 1 ? "is" : "are", userCount-1, userCount == 1 ? "" : "s" ); }
private static void EventSink_Disconnected( DisconnectedEventArgs e ) { // at OSI for logout from Lamp Room, account may be banned Mobile m = e.Mobile; if ( m != null && m.IsPlayer && m.Region.Name == "Doom Lamp Room" ) { Rectangle2D rect = new Rectangle2D( 342, 168, 16, 16 ); int x = Utility.Random( rect.X, rect.Width ); int y = Utility.Random( rect.Y, rect.Height ); if ( x >= 345 && x <= 352 && y >= 173 && y <= 179 ) { x = 353; y = 172; } m.MoveToWorld( new Point3D( x, y, -1 ), Map.Malas ); } }
public void Disconnect(DisconnectedEventArgs e = null) { var didDisconnect = false; if (!_isDisconnecting) { _isDisconnecting = true; try { try { if (_sender != null) { _sender.Close(); _sender.Dispose(); didDisconnect = true; } } catch (Exception) { } _sender = null; if (didDisconnect) { _connectedEvent.Reset(); Disconnected?.Invoke(this, e ?? DisconnectedEventArgs.Empty); } } finally { _isDisconnecting = false; } } }
private static void EventSink_Disconnected( DisconnectedEventArgs e ) { Mobile from = e.Mobile; if(from is PlayerMobile) { Map map = from.Map; if ( map == null ) return; IPooledEnumerable eable = map.GetMobilesInRange( from.Location, 10 ); List<Mobile> pets = new List<Mobile>(); foreach ( Mobile m in eable ) { if ( m is BaseCreature ) { BaseCreature bc = (BaseCreature)m; if(bc != null && bc.Controlled && bc.ControlMaster == from ) { pets.Add(m); } } } eable.Free(); for(int i=0;i<pets.Count;i++) { Mobile pet = pets[i]; pet.Internalize(); pet.CantWalk = false; } } }
private static void EventSink_Disconnected(DisconnectedEventArgs e) { Account acc = e.Mobile.Account as Account; if (acc == null) { return; } if (acc.m_YoungTimer != null) { acc.m_YoungTimer.Stop(); acc.m_YoungTimer = null; } PlayerMobile m = e.Mobile as PlayerMobile; if (m == null) { return; } acc.m_TotalGameTime += DateTime.Now - m.SessionStart; }
void Netcom_ClientDisconnected(object sender, DisconnectedEventArgs e) { if (InvokeRequired) { if (!instance.MonoRuntime || IsHandleCreated) { BeginInvoke(new MethodInvoker(() => Netcom_ClientDisconnected(sender, e))); } return; } if (UploadThread != null && UploadThread.IsAlive) { try { UploadThread.Abort(); } catch { } UploadThread = null; Running = false; } UpdateButtons(); }
/// <summary> /// Announce reason for disconnect. /// </summary> /// <param name="reason"></param> /// <param name="message"></param> private void Network_Disconnected(object sender, DisconnectedEventArgs e) { switch (e.Reason) { case NetworkManager.DisconnectType.ClientInitiated: Talker.Say("You are disconnected."); break; case NetworkManager.DisconnectType.SimShutdown: Talker.Say("The region you were in has been shut down. You are disconnected.", Talk.BeepType.Bad); break; case NetworkManager.DisconnectType.NetworkTimeout: Talker.Say("You have been disconnected by a network timeout.", Talk.BeepType.Bad); break; case NetworkManager.DisconnectType.ServerInitiated: Talker.Say("The server has disconnected you. " + e.Message, Talk.BeepType.Bad); break; } }
private void OnDisconnectMessageReceived(object sender, DisconnectedEventArgs args) { _logger.LogWarn(args.DisconnectMessage.Reason ?? "Disconnect"); }
void Netcom_ClientDisconnected(object sender, DisconnectedEventArgs e) { ParcelsDownloaded.Set(); }
private void OnDisconnected(object sender, DisconnectedEventArgs e) { Invoke ((Action)Close); }
private void RccOnDisconnected(object sender, DisconnectedEventArgs disconnectedEventArgs) { this.WriteLine("Disconnected!"); this.connected = false; this.UpdateUiStatus(); }
protected virtual void OnPlayerDisc(DisconnectedEventArgs e) { }
internal void InvokeOnDisconnected(DisconnectedEventArgs args) { OnDisconnected(args); }
private static void EventSink_Disconnected(DisconnectedEventArgs args) { Mobile player = args.Mobile; HideChatFrom(player); }
private static void EventSink_Disconnected(DisconnectedEventArgs e) { Mobile m = e.Mobile; if (m == null) return; TournamentStone stone = GetPlayerStone(m); if (stone != null && IsInTournament(m)) new DisconnectTimer(stone, m).Start(); }
private void Network_OnDisconnected(object sender, DisconnectedEventArgs e) { if (!this.IsHandleCreated) return; SetText(btnLogin, "Login"); }
private void OnDisconnected(DisconnectedEventArgs e) { EventHandler<DisconnectedEventArgs> handler = Disconnected; if (handler != null) handler(this, e); }
/// <summary> /// 释放 /// </summary> public void Dispose() { if (_clientSocket.Connected) { _clientSocket.Shutdown(SocketShutdown.Both); _clientSocket.Close(); _clientSocket = null; } DisconnectedEventArgs disconnectedEventArgs = new DisconnectedEventArgs(); OnDisconnected(disconnectedEventArgs); }
private void OnDisconnected(object sender, DisconnectedEventArgs e) { var client = (ServerClient) sender; ClientDisconnected(client, e.Error); Console.WriteLine("Cleaning up client"); client.Reset(); _availableClientPool.Enqueue(client); }
private void OnDisconnected(IGFClient client, DisconnectedEventArgs e) { OnDisconnected(e.Message ?? e.Exception?.ToString()); }
private void OnDisconnected(object sender, DisconnectedEventArgs e) { Invoke((Action)Close); }
private static void EventSink_Disconnected(DisconnectedEventArgs e) { Mobile from = e.Mobile; PlayerMobile pm = e.Mobile as PlayerMobile; if (pm != null) { pm.m_GameTime += (DateTime.Now - pm.m_SessionStart); pm.m_SpeechLog = null; pm.LastOnline = DateTime.Now; } DisguiseTimers.StopTimer(from); }
private void GameClient_Disconnected(object sender, DisconnectedEventArgs e) { //MessageBox.Show("GameClient_Disconnected"); }
private void HoloOASIS_OnDisconnected(object sender, DisconnectedEventArgs e) { }
private void Network_OnDisconnected(object sender, DisconnectedEventArgs e) { if (!this.IsHandleCreated) return; this.BeginInvoke((MethodInvoker)delegate { btnLogin.Text = "Login"; }); }
static void rconClient_Disconnected(object sender, DisconnectedEventArgs e) { // Disable the timer that runs the playerlist aTimer.Enabled = false; aTimer.Dispose(); // Stop the webservice Webservice.Stop(); Log.Info("Disconnected - Message: " + e.Message); }
private static void EventSink_Disconnected( DisconnectedEventArgs e ) { Mobile from = e.Mobile; DesignContext context = DesignContext.Find( from ); if ( context != null ) { /* Client disconnected * - Remove design context * - Eject all from house * - Restore relocated entities */ // Remove design context DesignContext.Remove( from ); // Eject all from house from.RevealingAction(); foreach ( Item item in context.Foundation.GetItems() ) item.Location = context.Foundation.BanLocation; foreach ( Mobile mobile in context.Foundation.GetMobiles() ) mobile.Location = context.Foundation.BanLocation; // Restore relocated entities context.Foundation.RestoreRelocatedEntities(); } PlayerMobile pm = e.Mobile as PlayerMobile; if ( pm != null ) { pm.m_GameTime += (DateTime.Now - pm.m_SessionStart); if ( pm.m_Quest != null ) pm.m_Quest.StopTimer(); pm.m_SpeechLog = null; pm.LastOnline = DateTime.Now; } DisguiseTimers.StopTimer( from ); }
private void ClientDisconnected(PanelLibrary so) { if (so.WorkSocket != null) { StringBuilder sb = new StringBuilder(); sb.AppendFormat("Client disconnected from port {0}", so.WorkSocket.Handle); DisconnectedEventArgs e = new DisconnectedEventArgs(); e.ClientSocket = so.WorkSocket; e.Message = sb.ToString(); Events.DoDisconnect(this, e); try { so.WorkSocket.Shutdown(SocketShutdown.Both); so.WorkSocket.Close(); } catch (StackOverflowException){ } catch (ObjectDisposedException) { Events.DoLog(this, e.ToString()); if (e.ClientSocket != null) { _panelLibrary.WorkSocket = e.ClientSocket; ClientDisconnected(_panelLibrary); _clientSockets.Remove(e.ClientSocket); } } } }
private void Server_Disconnected(object sender, DisconnectedEventArgs e) { _serverIsConnected = false; }
static void EventSink_Disconnected( DisconnectedEventArgs e ) { Mobile from = e.Mobile; if ( from == null ) return; if ( from is PlayerMobile ) { PlayerMobile pm = (PlayerMobile)from; PokerGame game = pm.PokerGame; if ( game != null ) { PokerPlayer player = game.GetPlayer( from ); if ( player != null ) game.RemovePlayer( player ); } } }
/// <summary> /// 未连接服务器 /// </summary> /// <param name="sender">发送者</param> /// <param name="args">未连接服务器参数</param> private void Disconnected(object sender, DisconnectedEventArgs args) { //用户状态改为离线 instance.State = AccountState.Offline; }
protected virtual void OnDisconnectedEvent(DisconnectedEventArgs e) { if (DisconnectedEvent != null) DisconnectedEvent(this, e); }
protected override void OnDisconnected(DisconnectedEventArgs e) { var tcs = Interlocked.Exchange (ref this.connectCompletion, null); if (tcs != null) tcs.TrySetResult (new ClientConnectionResult (e.Result, null)); if (this.activityTimer != null) { this.activityTimer.Dispose(); this.activityTimer = null; } base.OnDisconnected(e); }
void Disconnected( object sender, DisconnectedEventArgs e ) { ConnectedUniverse = EUniverse.Invalid; heartBeatFunc.Stop(); OnClientDisconnected( e.UserInitiated ); }
private async Task ReceivePacketsAsync() { bool isClosed = false; int length; DisconnectedEventArgs disconnectArgs = null; while (_receiver != null && _receiver.IsConnected && !isClosed) { // receive a single packet try { // read the header int headerOffset = 0; while (headerOffset < TransportConstants.MaxHeaderLength) { length = await _receiver.ReceiveAsync(_receiveHeaderBuffer, headerOffset, TransportConstants.MaxHeaderLength - headerOffset).ConfigureAwait(false); if (length == 0) { throw new TransportDisconnectedException("Stream closed while reading header bytes"); } headerOffset += length; } // deserialize the bytes into a header var header = HeaderSerializer.Deserialize(_receiveHeaderBuffer, 0, TransportConstants.MaxHeaderLength); // read the payload var contentStream = _getStream(header); var buffer = PayloadTypes.IsStream(header) ? new byte[header.PayloadLength] : _receiveContentBuffer; int offset = 0; if (header.PayloadLength > 0) { do { // read in chunks int count = Math.Min(header.PayloadLength - offset, TransportConstants.MaxPayloadLength); // read the content length = await _receiver.ReceiveAsync(buffer, offset, count).ConfigureAwait(false); if (length == 0) { throw new TransportDisconnectedException("Stream closed while reading payload bytes"); } if (contentStream != null) { // write chunks to the contentStream if it's not a stream type if (!PayloadTypes.IsStream(header)) { await contentStream.WriteAsync(buffer, offset, length).ConfigureAwait(false); } } offset += length; }while (offset < header.PayloadLength); // give the full payload buffer to the contentStream if it's a stream if (contentStream != null && PayloadTypes.IsStream(header)) { ((PayloadStream)contentStream).GiveBuffer(buffer, length); } } _receiveAction(header, contentStream, offset); } catch (TransportDisconnectedException de) { isClosed = true; disconnectArgs = new DisconnectedEventArgs() { Reason = de.Reason, }; } catch (Exception e) { isClosed = true; disconnectArgs = new DisconnectedEventArgs() { Reason = e.Message, }; } } Disconnect(disconnectArgs); }
private void OnDisconnect(object source, DisconnectedEventArgs args) { _disconnected = true; _disconnectEvent.Set(); }
// Handler for the Disconnected event on the Browser object. private void HandleDisconnected(object sender, DisconnectedEventArgs e) { Console.WriteLine("Disconnected."); }
private static void EventSink_Disconnected(DisconnectedEventArgs e) { Mobile m = e.Mobile; if (m.Region == SecretRoom && m.AccessLevel == AccessLevel.Player) m.Kill(); }
void Network_OnDisconnected(object sender, DisconnectedEventArgs e) { LogText("Disconnected" + (!String.IsNullOrEmpty(e.Message) ? ": " + e.Message : "."), Color.Black); }
public void InvokeDisconnected( DisconnectedEventArgs e ) { if ( Disconnected != null ) Disconnected( e ); }
private void OnClientDisconnected(object sender, DisconnectedEventArgs args) { Debugger.Log(1, null, $"{nameof(SimpleServer)}: Client with Id {args.ClientId} has disconnected. Exception: {args.Error.Message}\n"); ClientDisconnected?.Invoke(this, args); }
private static void EventSink_Disconnected(DisconnectedEventArgs e) { Mobile from = e.Mobile; if (from == null) { return; } if (!(from is PlayerMobile)) { return; } var pm = (PlayerMobile)from; PokerGame game = pm.PokerGame; if (game == null) { return; } PokerPlayer player = game.GetPlayer(from); if (player != null) { Timer.DelayCall(TimeSpan.FromMinutes(1), () => { if (!player.IsOnline()) { player.RequestLeave = true; } }); } }
private void OnDisconnected(object sender, DisconnectedEventArgs e) { }
/// <summary> /// Stops this instance. /// </summary> public void Stop() { StringBuilder sb = new StringBuilder(); Events.Sending -= Events_Sending; if (_serialPort != null) { string port = _serialPort.PortName; _serialPort.Close(); _serialPort.DataReceived -= _serialPort_DataReceived; _serialPort = null; DisconnectedEventArgs e = new DisconnectedEventArgs(); sb.Length = 0; sb.AppendFormat("Connection Dropped on port {0}", e.Port); e.Message = sb.ToString(); e.Port = port; Events.DoDisconnect(this, e); } }
private static void EventSink_Disconnected( DisconnectedEventArgs e ) { Account acc = e.Mobile.Account as Account; if ( acc == null ) return; if ( acc.m_YoungTimer != null ) { acc.m_YoungTimer.Stop(); acc.m_YoungTimer = null; } PlayerMobile m = e.Mobile as PlayerMobile; if ( m == null ) return; acc.m_TotalGameTime += DateTime.Now - m.SessionStart; }
/// <summary> /// Triggers the <see cref="Disconnected"/> event asynchronously. /// </summary> /// <param name="eventArgs">the event arguments</param> /// <returns>a task that represents the asynchronously operation.</returns> protected virtual Task OnDisconnectedAsync(DisconnectedEventArgs eventArgs) => Disconnected.InvokeAsync(this, eventArgs);
/// <summary> /// Called when we disconnect from the server. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void Client_Disconnected(object sender, DisconnectedEventArgs e) { //If we disconnect then we need to destroy everything! characterManager.RemoveAllCharacters(); blockWorld.RemoveAllBlocks(); }
protected override void OnDisconnected(DisconnectedEventArgs e) { base.OnDisconnected(e); }
private static void EventSink_Disconnected(DisconnectedEventArgs e) { ChatUser.RemoveChatUser(e.Mobile); }
void Disconnected( object sender, DisconnectedEventArgs e ) { if ( !e.UserInitiated ) { Servers.TryMark( connection.CurrentEndPoint, ServerQuality.Bad ); } SessionID = null; SteamID = null; ConnectedUniverse = EUniverse.Invalid; heartBeatFunc.Stop(); OnClientDisconnected( userInitiated: e.UserInitiated || ExpectDisconnection ); }
void Network_OnDisconnected(object sender, DisconnectedEventArgs e) { InitializeClient(!ShuttingDown); }
void Netcom_Disconnected(object sender, DisconnectedEventArgs e) { RefreshControls(); }
private void OnDisconnected(ConnectableBase sender, DisconnectedEventArgs e) { }
private void Network_OnDisconnected(object sender, DisconnectedEventArgs e) { CleanupTimer(); }
private static void HoloNETClient_OnDisconnected(object sender, DisconnectedEventArgs e) { Console.WriteLine(string.Concat("Disconnected from ", e.EndPoint, ". Resason: ", e.Reason)); Console.WriteLine(""); }
private void netcom_ClientDisconnected(object sender, DisconnectedEventArgs e) { RefreshControls(); }
/// <summary> /// Admin port disconnected from the IQFeed server. /// </summary> private void AdminPortOnDisconnectedEvent(object sender, DisconnectedEventArgs disconnectedEventArgs) { _isConnected = false; Log.Error("IQFeed.AdminPortOnDisconnectedEvent(): ADMIN PORT DISCONNECTED!"); }
public void Disconnect(DisconnectedEventArgs e = null) { throw new NotImplementedException(); }