private void HandleDisconnect() { Log.GameMgr.PrintWarning("Gameplay is handling a game disconnect.", new object[0]); if (!ReconnectMgr.Get().ReconnectFromGameplay() && !SpectatorManager.Get().HandleDisconnectFromGameplay()) { DisconnectMgr.Get().DisconnectFromGameplay(); } }
private void OnDestroy() { if (SceneMgr.Get() != null) { SceneMgr.Get().UnregisterSceneLoadedEvent(new SceneMgr.SceneLoadedCallback(this.OnSceneLoaded)); } s_instance = null; }
private void Awake() { s_instance = this; }