private void HandleDisconnect()
 {
     Log.GameMgr.PrintWarning("Gameplay is handling a game disconnect.", new object[0]);
     if (!ReconnectMgr.Get().ReconnectFromGameplay() && !SpectatorManager.Get().HandleDisconnectFromGameplay())
     {
         DisconnectMgr.Get().DisconnectFromGameplay();
     }
 }
Esempio n. 2
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 private void OnDestroy()
 {
     if (SceneMgr.Get() != null)
     {
         SceneMgr.Get().UnregisterSceneLoadedEvent(new SceneMgr.SceneLoadedCallback(this.OnSceneLoaded));
     }
     s_instance = null;
 }
Esempio n. 3
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 private void Awake()
 {
     s_instance = this;
 }