public override void OnClick() { if (!(m_Mobile is PlayerMobile)) { return; } string myQuest = CharacterDatabase.GetQuestInfo(m_Mobile, "FishingQuest"); int nAllowedForAnotherQuest = FishingQuestFunctions.QuestTimeNew(m_Mobile); int nServerQuestTimeAllowed = DifficultyLevel.GetTimeBetweenQuests(); int nWhenForAnotherQuest = nServerQuestTimeAllowed - nAllowedForAnotherQuest; string sAllowedForAnotherQuest = nWhenForAnotherQuest.ToString(); if (CharacterDatabase.GetQuestState(m_Mobile, "FishingQuest")) { m_Mobile.PrivateOverheadMessage(MessageType.Regular, 1150, false, "You are already on a quest. Return here when you are done.", m_Mobile.NetState); } else if (nWhenForAnotherQuest > 0) { m_Mobile.PrivateOverheadMessage(MessageType.Regular, 1150, false, "There are no quests at the moment. Check back in " + sAllowedForAnotherQuest + " minutes.", m_Mobile.NetState); } else { int nFame = m_Mobile.Fame * 2; nFame = Utility.RandomMinMax(0, nFame) + 2000; FishingQuestFunctions.FindTarget(m_Mobile, nFame); string TellQuest = FishingQuestFunctions.QuestStatus(m_Mobile) + "."; m_Mobile.PrivateOverheadMessage(MessageType.Regular, 1150, false, TellQuest, m_Mobile.NetState); } }
public override void OnClick() { if (!(m_Mobile is PlayerMobile)) { return; } PlayerMobile mobile = (PlayerMobile)m_Mobile; string myQuest = CharacterDatabase.GetQuestInfo(m_Mobile, "AssassinQuest"); int nAllowedForAnotherQuest = AssassinFunctions.QuestTimeNew(m_Mobile); int nServerQuestTimeAllowed = DifficultyLevel.GetTimeBetweenQuests(); int nWhenForAnotherQuest = nServerQuestTimeAllowed - nAllowedForAnotherQuest; string sAllowedForAnotherQuest = nWhenForAnotherQuest.ToString(); if (CharacterDatabase.GetQuestState(m_Mobile, "AssassinQuest")) { m_Giver.Say("You already have your orders. Return to me when you are done with the task."); } else if (mobile.NpcGuild != NpcGuild.AssassinsGuild) // HE WILL ONLY TALK GUILD MEMBERS { m_Giver.Say("Hmmm...you do not seem the type I wish to discuss matters with."); } else if (m_Mobile.Karma > -1250) // HE WILL ONLY TALK TO THE UNSAVORY GUILD MEMBERS { m_Giver.Say("Hmmm...maybe show me that you could handle such tasks first."); } else if (nWhenForAnotherQuest > 0) { m_Giver.Say("I have nothing for you at the moment. Check back in " + sAllowedForAnotherQuest + " minutes."); } else { int nFame = m_Mobile.Fame * 2; nFame = Utility.RandomMinMax(0, nFame) + 2000; if (Utility.RandomMinMax(1, 100) > 30) { AssassinFunctions.FindTarget(m_Mobile, nFame); } else { AssassinFunctions.FindInnocentTarget(m_Mobile); } string TellQuest = AssassinFunctions.QuestStatus(m_Mobile) + "."; m_Giver.Say(TellQuest); } }
public static string ThiefAllowed(Mobile from) { int nAllowedForAnotherQuest = ThiefTimeNew(from); int nServerQuestTimeAllowed = DifficultyLevel.GetTimeBetweenQuests(); int nWhenForAnotherQuest = nServerQuestTimeAllowed - nAllowedForAnotherQuest; string sAllowedForAnotherQuest = nWhenForAnotherQuest.ToString(); if (nWhenForAnotherQuest > 0) { return(sAllowedForAnotherQuest); } return(null); }