void Start() { for (int i = 0; i < InformationTransfer.amountOfPlayers; i++) { GameObject player = InformationTransfer.getPlayer(i); player.AddComponent <SelectVertex>(); SelectVertex vertex = (SelectVertex)player.GetComponent(typeof(SelectVertex)); vertex.id = i; Destroy(player.GetComponent("Interaction")); InformationTransfer.overwritePlayer(player, i); canContinue[i] = true; } label.text = "Jugador: " + (InformationTransfer.turnOrder[0] + 1); InformationTransfer.quitUnusedPlayer(); InformationTransfer.playerController = gameObject; script = (DicesController)diceController.GetComponent(typeof(DicesController)); }
void Start() { script = dicesController.GetComponent <DicesController>(); }