예제 #1
0
 public void ShowDices(List <DiceWithValue> dices)
 {
     foreach (DiceWithValue dice in dices)
     {
         DiceControl diceControl = new DiceControl( );
     }
 }
예제 #2
0
 void FindDice()
 {
     die1 = GameObject.Find("DiceRoll1").GetComponent <DiceControl>();
     die2 = GameObject.Find("DiceRoll2").GetComponent <DiceControl>();
     die3 = GameObject.Find("DiceRoll3").GetComponent <DiceControl>();
     die4 = GameObject.Find("DiceRoll4").GetComponent <DiceControl>();
 }
예제 #3
0
 public void CreateDice(int num, int value = 0)
 {
     for (int i = 0; i < num; i++)
     {
         DiceControl newDice = Instantiate(DicePrefab, DiceContent);
         newDice.SC = this;
         Dices.Add(newDice);
         if (value > 0)
         {
             newDice.value           = value;
             newDice.Text_Value.text = value.ToString();
         }
         else
         {
             newDice.RandomValue();
         }
     }
 }
        private void InitializeDice(Dice dice)
        {
            DiceControl diceControl = new DiceControl(dice);

            DiceHolder.Children.Add(diceControl);
        }