public void ShowDices(List <DiceWithValue> dices) { foreach (DiceWithValue dice in dices) { DiceControl diceControl = new DiceControl( ); } }
void FindDice() { die1 = GameObject.Find("DiceRoll1").GetComponent <DiceControl>(); die2 = GameObject.Find("DiceRoll2").GetComponent <DiceControl>(); die3 = GameObject.Find("DiceRoll3").GetComponent <DiceControl>(); die4 = GameObject.Find("DiceRoll4").GetComponent <DiceControl>(); }
public void CreateDice(int num, int value = 0) { for (int i = 0; i < num; i++) { DiceControl newDice = Instantiate(DicePrefab, DiceContent); newDice.SC = this; Dices.Add(newDice); if (value > 0) { newDice.value = value; newDice.Text_Value.text = value.ToString(); } else { newDice.RandomValue(); } } }
private void InitializeDice(Dice dice) { DiceControl diceControl = new DiceControl(dice); DiceHolder.Children.Add(diceControl); }