public void SavePlayerNameButtonClicked() { if (inp_newPlayerName.text == null) { return; } var playerInfo = PlayerLevelingManager.Instance.GetOrCreatePlayer(inp_newPlayerName.text); var player = attatchedDialogueWindow.invokedPlayers.First(); player.config.info = playerInfo; player.playerUI.UpdatePlayerProfileUi(); attatchedDialogueWindow.CloseWindow(); inp_newPlayerName.text = string.Empty; }