public void SavePlayerNameButtonClicked()
    {
        if (inp_newPlayerName.text == null)
        {
            return;
        }

        var playerInfo = PlayerLevelingManager.Instance.GetOrCreatePlayer(inp_newPlayerName.text);
        var player     = attatchedDialogueWindow.invokedPlayers.First();

        player.config.info = playerInfo;
        player.playerUI.UpdatePlayerProfileUi();

        attatchedDialogueWindow.CloseWindow();
        inp_newPlayerName.text = string.Empty;
    }