public void HideButtons(int i) { if (i == GameObject.FindGameObjectWithTag("GameManager").GetComponent <Quest>().listPos) { GameObject.FindGameObjectWithTag("GameManager").GetComponent <Quest>().ContinueQuest(); Debug.Log("Verder"); } dialogueProgress.StartDialogue(audiodialog); myButtons.SetActive(false); }
public override void QuestStart(Quest quest, DialogueProgress d) { Debug.Log("Talking"); d.StartDialogue(audiodialog); }
public void Start() { dialogueProgress.StartDialogue(audiodialog); }