public void Awake() { dialogueProgress = GameObject.FindGameObjectWithTag("UIManager").GetComponent <DialogueProgress>(); quest = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Quest>(); uIManager = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UIManager>(); uIManager.NewScene(); quest.NewScene(); dialogueProgress.NewScene(); dialogueProgress.Hide(); }
public void Begin() { quest = GetComponent <Quest>(); voiceOver = GetComponent <AudioSource>(); dialogueProgress = GetComponent <DialogueProgress>(); }
public override void QuestStart(Quest quest, DialogueProgress d) { base.QuestStart(quest, d); Instantiate(item, positionToSpawn, Quaternion.identity); }
public override void QuestStart(Quest quest, DialogueProgress d) { Debug.Log("Talking"); d.StartDialogue(audiodialog); }
public virtual void QuestStart(Quest quest, DialogueProgress d) { Debug.Log("Spawned"); quest.myQuestText.text = questText; }
public void NewScene() { myQuestText = GameObject.FindGameObjectWithTag("QuestText").GetComponent <Text>(); dialogueProgress = GameObject.FindGameObjectWithTag("UIManager").GetComponent <DialogueProgress>(); uI = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UIManager>(); }
public void Start() { dialogueProgress = GameObject.FindGameObjectWithTag("UIManager").GetComponent <DialogueProgress>(); }