protected void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player") && this.gameObject.tag != "DialogueTrigger")
     {
         GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundScript>().prompt();
         counter = 0;
         player  = other.gameObject;
         enter   = true;
         DialoguePanel.showOptions();
     }
 }