void Awake() { character_array = new GameObject[CHARACTER_CAPACITY]; sprite_empty.SetActive(false); for (int i = 0; i < CHARACTER_CAPACITY; i++) { character_array[i] = GameObject.Instantiate(sprite_empty); character_array[i].transform.parent = dialog_sprite.transform; } DialogueInstructionElement element = DialogueInstructionElement.Text(statement); DialogueInstructionElement wait = DialogueInstructionElement.Wait(1); //active_instruction = new DialogueInstruction(new DialogueInstructionElement[] { wait, element }, true); }
private DialogueInstructionElement ParseWaitCommand(string command_string) { string[] args = command_string.Split(':', ','); return(DialogueInstructionElement.Wait(Single.Parse(args[1]))); }