void Awake() { character_array = new GameObject[CHARACTER_CAPACITY]; sprite_empty.SetActive(false); for (int i = 0; i < CHARACTER_CAPACITY; i++) { character_array[i] = GameObject.Instantiate(sprite_empty); character_array[i].transform.parent = dialog_sprite.transform; } DialogueInstructionElement element = DialogueInstructionElement.Text(statement); DialogueInstructionElement wait = DialogueInstructionElement.Wait(1); //active_instruction = new DialogueInstruction(new DialogueInstructionElement[] { wait, element }, true); }
private DialogueInstruction TransformInstruction(string instruction) { List <DialogueInstructionElement> element_list = new List <DialogueInstructionElement>(); element_list.Add(DialogueInstructionElement.Clear()); string original_instruction = instruction; while (instruction != null && instruction.IndexOf('{') != -1) { int index = instruction.IndexOf('{'); if (index > 0) { string text = instruction.Substring(0, index); Debug.Log("Found text bit: " + text); element_list.Add(DialogueInstructionElement.Text(text)); instruction = instruction.Substring(index); } index = instruction.IndexOf('}'); if (index == -1) { throw new System.Exception("Closing character '}' not found in instruction: " + original_instruction); } element_list.Add(ProcessCommand(instruction.Substring(1, index - 1))); instruction = instruction.Length == index + 1 ? null : instruction.Substring(index + 1); } if (instruction != null) { element_list.Add(DialogueInstructionElement.Text(instruction)); } return(new DialogueInstruction(element_list.ToArray(), true)); }