/// <summary>Executes the program. First prompts for the character name. /// Next, it starts a reader for dialog and narration and prints those /// with some formatting. After that, it initializes room one, then /// parses the user input</summary> private static void Main(string[] args) { Console.WriteLine("What is your name?"); var user = new Human(Console.ReadLine()); var narration = new StreamReader("Narration.txt"); DialogReader.PrintDialog("Dialogue.txt"); //format, then prints some lines of narration PrintLines(2); var counter = 0; while (counter < 7) { Console.WriteLine(narration.ReadLine()); counter++; } /*Sets up each room and the user's location in each*/ Room one, two, three, four, five; var room = new[] { (five = new Room(5, user)), (four = new Room(4, user)), (three = new Room(3, user)), (two = new Room(2, user)), (one = new Room(1, user)) }; var location = new[] { five.GetUserLocation(), four.GetUserLocation(), three.GetUserLocation(), two.GetUserLocation(), one.GetUserLocation() }; /*End setup*/ //sets up room one var roomIndex = 4; user.SetLocation(location[roomIndex]); MapReader.PrintMap("RoomOneMap.txt", room[roomIndex], user); //For my purposes to keep track of movement Console.WriteLine(user.GetLocation().GetX()); Console.WriteLine(user.GetLocation().GetY()); while (!End()) { //if it hits an exit, goes to the next room, sets the new starting location, //and prints the map, adding a couple lines of space if (InputReader.StartReading(Console.ReadLine(), user, room[roomIndex])) { roomIndex--; user.SetLocation(location[roomIndex]); MapReader.PrintMap(room[roomIndex].GetFileName(), room[roomIndex], user); user.Hitpoints += 2; user.SetStamina(user.GetStamina()); PrintLines(2); } Console.WriteLine(user.GetLocation().GetX()); Console.WriteLine(user.GetLocation().GetY()); } EndGame(); }