Exemple #1
0
        /// <summary>Executes the program. First prompts for the character name.
        /// Next, it starts a reader for dialog and narration and prints those
        /// with some formatting. After that, it initializes room one, then
        /// parses the user input</summary>
        private static void Main(string[] args)
        {
            Console.WriteLine("What is your name?");
            var user = new Human(Console.ReadLine());

            var narration = new StreamReader("Narration.txt");

            DialogReader.PrintDialog("Dialogue.txt");

            //format, then prints some lines of narration
            PrintLines(2);
            var counter = 0;

            while (counter < 7)
            {
                Console.WriteLine(narration.ReadLine());
                counter++;
            }

            /*Sets up each room and the user's location in each*/
            Room one, two, three, four, five;
            var  room = new[]
            {
                (five = new Room(5, user)), (four = new Room(4, user)),
                (three = new Room(3, user)), (two = new Room(2, user)),
                (one = new Room(1, user))
            };

            var location = new[]
            {
                five.GetUserLocation(), four.GetUserLocation(),
                three.GetUserLocation(), two.GetUserLocation(),
                one.GetUserLocation()
            };
            /*End setup*/

            //sets up room one
            var roomIndex = 4;

            user.SetLocation(location[roomIndex]);
            MapReader.PrintMap("RoomOneMap.txt", room[roomIndex], user);

            //For my purposes to keep track of movement
            Console.WriteLine(user.GetLocation().GetX());
            Console.WriteLine(user.GetLocation().GetY());
            while (!End())
            {
                //if it hits an exit, goes to the next room, sets the new starting location,
                //and prints the map, adding a couple lines of space
                if (InputReader.StartReading(Console.ReadLine(), user, room[roomIndex]))
                {
                    roomIndex--;
                    user.SetLocation(location[roomIndex]);
                    MapReader.PrintMap(room[roomIndex].GetFileName(), room[roomIndex], user);
                    user.Hitpoints += 2;
                    user.SetStamina(user.GetStamina());
                    PrintLines(2);
                }

                Console.WriteLine(user.GetLocation().GetX());
                Console.WriteLine(user.GetLocation().GetY());
            }

            EndGame();
        }