예제 #1
0
 public QuitGamePainter()
 {
     m_enabled = false;
     m_yesSelected = false;
     m_yesEnabled = false;
     m_dialogColorHelper = new DialogColorHelper();
 }
예제 #2
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 public TwoButtonDialog()
 {
     Enabled = false;
     m_timeToEnableYes = 0;
     m_leftEnabled = false;
     m_leftSelected = false;
     m_dialogColorHelper = new DialogColorHelper();
 }
예제 #3
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        internal SkillTreeTab(string resourceToRead)
        {
            m_dialogHelper = new DialogColorHelper();
            SkillSquares = new List<SkillSquare>();

            SkillTreeTabXMLHelper xmlHelper = new SkillTreeTabXMLHelper(this);
            xmlHelper.LoadMappings(resourceToRead);

            m_squareLookup = new Dictionary<Point, SkillSquare>(PointEqualityComparer.Instance);
            foreach(SkillSquare s in SkillSquares)
            {
                foreach (Point p in s.PointsSquareCovers)
                {
                    m_squareLookup.Add(p, s);
                }
            }
        }
예제 #4
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 internal EquipmentPainter()
 {
     m_enabled = false;
     m_dialogColorHelper = new DialogColorHelper();
     m_shouldNotResetCursorPosition = false;
 }
예제 #5
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 internal HelpPainter()
 {
     m_enabled = false;
     m_dialogColorHelper = new DialogColorHelper();
     m_firstFrame = true;
 }
예제 #6
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 public OneButtonDialog()
 {
     Enabled = false;
     m_dialogColorHelper = new DialogColorHelper();
 }
예제 #7
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 internal ListSelectionPainter()
 {
     m_dialogColorHelper = new DialogColorHelper();
     m_enabled = false;
     m_shouldNotResetCursorPosition = false;
 }
예제 #8
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 internal InventoryItemPainter()
 {
     m_enabled = false;
     m_dialogColorHelper = new DialogColorHelper();
 }