public QuitGamePainter() { m_enabled = false; m_yesSelected = false; m_yesEnabled = false; m_dialogColorHelper = new DialogColorHelper(); }
public TwoButtonDialog() { Enabled = false; m_timeToEnableYes = 0; m_leftEnabled = false; m_leftSelected = false; m_dialogColorHelper = new DialogColorHelper(); }
internal SkillTreeTab(string resourceToRead) { m_dialogHelper = new DialogColorHelper(); SkillSquares = new List<SkillSquare>(); SkillTreeTabXMLHelper xmlHelper = new SkillTreeTabXMLHelper(this); xmlHelper.LoadMappings(resourceToRead); m_squareLookup = new Dictionary<Point, SkillSquare>(PointEqualityComparer.Instance); foreach(SkillSquare s in SkillSquares) { foreach (Point p in s.PointsSquareCovers) { m_squareLookup.Add(p, s); } } }
internal EquipmentPainter() { m_enabled = false; m_dialogColorHelper = new DialogColorHelper(); m_shouldNotResetCursorPosition = false; }
internal HelpPainter() { m_enabled = false; m_dialogColorHelper = new DialogColorHelper(); m_firstFrame = true; }
public OneButtonDialog() { Enabled = false; m_dialogColorHelper = new DialogColorHelper(); }
internal ListSelectionPainter() { m_dialogColorHelper = new DialogColorHelper(); m_enabled = false; m_shouldNotResetCursorPosition = false; }
internal InventoryItemPainter() { m_enabled = false; m_dialogColorHelper = new DialogColorHelper(); }