// Start is called before the first frame update private void Start() { manager = FindObjectOfType <DialgoueManager>(); controller = FindObjectOfType <CameraController>(); trigger = FindObjectOfType <DialogueTrigger>(); }
void Start() { diagMan = FindObjectOfType <DialgoueManager>(); playerController = FindObjectOfType <PlayerController>(); }
void Start() { manager = FindObjectOfType <DialgoueManager>(); }
//private PlayerMovement pm; void Start() { Dman = FindObjectOfType <DialgoueManager> (); //pm = FindObjectOfType<PlayerMovement> (); }