// Use this for initialization void Start() { analytics = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Analytics>(); DGS = GameObject.FindGameObjectWithTag("GameManager").GetComponent <DetermineGameStatus>(); sceneName = SceneManager.GetActiveScene().name; gameObjectName = gameObject.name; }
// Use this for initialization void Start() { inspectItems = GameObject.FindGameObjectWithTag("Camera").GetComponent <InspectItems>(); analytics = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Analytics>(); DGS = GameObject.FindGameObjectWithTag("GameManager").GetComponent <DetermineGameStatus>(); sceneName = SceneManager.GetActiveScene().name; gameObjectName = gameObject.name; originalPosition = transform.position; originalRotation = transform.rotation; originalScale = transform.localScale; }