public SkillshotDetector(DetectionTeam detection = DetectionTeam.EnemyTeam) { Detection = detection; Game.OnTick += OnTick; GameObject.OnCreate += GameObjectOnCreate; GameObject.OnDelete += GameObjectOnDelete; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Spellbook.OnStopCast += OnStopCast; }
public SkillshotDetector(DetectionTeam detection = DetectionTeam.EnemyTeam) { Detection = detection; Game.OnTick += OnTick; GameObject.OnCreate += GameObjectOnCreate; GameObject.OnDelete += GameObjectOnDelete; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Spellbook.OnStopCast += OnStopCast; }
public SkillshotDetector(DetectionTeam teamDetect = DetectionTeam.EnemyTeam) { TeamDetect = teamDetect; Game.OnTick += OnTick; GameObject.OnCreate += GameObjectOnCreate; GameObject.OnDelete += GameObjectOnDelete; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Spellbook.OnStopCast += OnStopCast; Drawing.OnDraw += OnDraw; }
public SkillshotDetector(DetectionTeam teamDetect = DetectionTeam.EnemyTeam) { TeamDetect = teamDetect; Game.OnTick += OnTick; GameObject.OnCreate += GameObjectOnCreate; GameObject.OnDelete += GameObjectOnDelete; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Spellbook.OnStopCast += OnStopCast; Drawing.OnDraw += OnDraw; }