void Update() { if (car.isDestroyed() && activeOnce) { activeOnce = false; crash.Play(); } engine.pitch = Mathf.Clamp((Mathf.Abs(telemetry.getSpeed()) / 10f), 0.5f, 3); if (telemetry.getSpeed() > 15 && Mathf.Abs(carCon.getSteering()) > 0.5f) { tires.pitch = Mathf.Clamp((Mathf.Abs(telemetry.getSpeed() / 10f) * Mathf.Abs(carCon.getSteering())) / 30, 1, 3); } else { tires.pitch = 0; } }