void PlayerSpawnLargeBox(Player player, TypeOfGun.myType type) { DestroyableObject largeBox = Instantiate(ServerManager.instance.objectsToSpawn[3]).GetComponent <DestroyableObject>(); largeBox.transform.position = player.gun.transform.position; largeBox.transform.right = player.transform.right; largeBox.playerId = player.connectionId; largeBox.Setup(lifeLargeBox); NetworkServer.Spawn(largeBox.gameObject); }