/// <summary> /// Creates an instance of the DepthWithColor viewer control /// </summary> /// <param name="sensor">Instance of the KinectSensor object</param> /// <returns>Returns an instance of the control</returns> private static SwapChainPanel CreateDepthwithColor(KinectSensor sensor) { DepthMapPanel control = new DepthMapPanel(); control.DepthSource = sensor.DepthFrameSource; control.PanelMode = DEPTH_PANEL_MODE.DEPTH_RAMP; return(control); }
/// <summary> /// Initialization of the main camera panel and other properties of the window /// </summary> /// <param name="sender">sender of the event</param> /// <param name="e">event parameters</param> private void MainPage_Loaded(object sender, RoutedEventArgs e) { // configure each camera with appropriate Kinect Source var modeLst = (DEPTH_PANEL_MODE[])Enum.GetValues(typeof(DEPTH_PANEL_MODE)); this.cameraDataMode = modeLst.OfType <DEPTH_PANEL_MODE>().ToList(); // remove depth ramp w/color as an option in the camera view this.cameraDataMode.RemoveAt(this.cameraDataMode.IndexOf(DEPTH_PANEL_MODE.DEPTH_RAMP)); // set last panel this.lastCameraPanel = this.cameraDataMode[0]; // get the sensor this.kinectSSensor = KinectSensor.GetDefault(); this.kinectSSensor.IsAvailableChanged += this.IsAvailableChanged; this.kinectSSensor.Open(); // create depth swappanel this.lastSwapChainPanel = new DepthMapPanel() { CoordinateMapper = this.kinectSSensor.CoordinateMapper, DepthSource = this.kinectSSensor.DepthFrameSource, InfraredSource = this.kinectSSensor.InfraredFrameSource, ColorSource = this.kinectSSensor.ColorFrameSource, PanelMode = this.lastCameraPanel }; // set the camera on the panel this.CameraPreview.Child = this.lastSwapChainPanel; // get the tech collection ThumbnailViewModel viewModel = new ThumbnailViewModel(this.kinectSSensor); var result = from t in viewModel.Panels where t.PanelType == DXSwapPanel.Type.Tech group t by t.PanelType into g orderby g.Key select new { Key = g.Key, Items = g }; ThumbnailsSource.Source = result; // select the first item from the collection this.lastSelectedTechIndex = -1; }
/// <summary> /// switches the camera panel to next source view /// </summary> /// <param name="direction">navigate forward or back</param> private void SwitchCameraView(Direction direction = Direction.Forward) { int oldID = this.cameraDataMode.IndexOf(this.lastCameraPanel); int newID = oldID + ((direction == Direction.Forward) ? 1 : -1); if (newID >= this.cameraDataMode.Count) { newID = 0; } else if (newID < 0) { newID = this.cameraDataMode.Count - 1; } this.lastCameraPanel = this.cameraDataMode[newID]; DepthMapPanel view = this.lastSwapChainPanel as DepthMapPanel; if (view != null) { view.PanelMode = this.lastCameraPanel; } }