//================================================================================================== public void OnTriggerEnter() { Vector3 viewpoint = Camera.main.WorldToViewportPoint(cachedTras.position); gameObject.SetActive(false); DemoMain.PlaySFX(6); DemoMain.StartShieldHit(viewpoint.x, viewpoint.y); }
public void GoingBack() { DemoMain.PlaySFX(4); }
public void Abort() { DemoMain.PlaySFX(5); }
public void Radiation() { DemoMain.PlaySFX(1); }
public void NeverComingBack() { DemoMain.PlaySFX(8); }
public void Never() { DemoMain.PlaySFX(3); }
public void Roger() { DemoMain.PlaySFX(2); }
public void Proceed() { DemoMain.PlaySFX(0); }
public void NightVision() { DemoMain.PlaySFX(7); _fxNightVision.Start(); }
public void Thermal() { DemoMain.PlaySFX(7); _fxThermal.Start(); }