public void OnCancelDestroyWeapon() { ((StructureCreator)weaponCreator).OK(); DeleteWeaponYN.SetActive(false); //Delay(); }
public void OnCloseConfirmationWeapon() { PauseMovement(false); DeleteWeaponYN.SetActive(false); Delay(); }
public void OnDestroyWeapon() { ((StructureCreator)weaponCreator).Cancel(); DeleteWeaponYN.SetActive(false); //Delay(); //delay deferred to buildingCreator }
public void OnConfirmationWeapon() //the destroy fortification confirmation { Delay(); PauseMovement(true); DeleteWeaponYN.SetActive(true); }