public void OnCancelDestroyWeapon()
 {
     ((StructureCreator)weaponCreator).OK();
     DeleteWeaponYN.SetActive(false);         //Delay();
 }
 public void OnCloseConfirmationWeapon()
 {
     PauseMovement(false);
     DeleteWeaponYN.SetActive(false);
     Delay();
 }
 public void OnDestroyWeapon()
 {
     ((StructureCreator)weaponCreator).Cancel();
     DeleteWeaponYN.SetActive(false);         //Delay();		//delay deferred to buildingCreator
 }
 public void OnConfirmationWeapon()                                                                  //the destroy fortification confirmation
 {
     Delay();
     PauseMovement(true);
     DeleteWeaponYN.SetActive(true);
 }