예제 #1
0
    void OnTriggerEnter(Collider collider)
    {
        if (collider.gameObject.tag == "Obstacle")
        {
            print("Destruction asteroid by missile");

            asteroid = collider.gameObject.GetComponent <DeleteAsteroid>();
            asteroid.die();

            Destroy(gameObject);
        }
    }
예제 #2
0
    void OnTriggerEnter(Collider collider)
    {
        if (collider.gameObject.tag == "Obstacle")
        {
            print("Destruction asteroid by shield");

            asteroid = collider.gameObject.GetComponent <DeleteAsteroid>();
            asteroid.die();

            FindObjectOfType <HasBouclier>().breakShield();

            Destroy(gameObject);
        }
    }