void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == "Obstacle") { print("Destruction asteroid by missile"); asteroid = collider.gameObject.GetComponent <DeleteAsteroid>(); asteroid.die(); Destroy(gameObject); } }
void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == "Obstacle") { print("Destruction asteroid by shield"); asteroid = collider.gameObject.GetComponent <DeleteAsteroid>(); asteroid.die(); FindObjectOfType <HasBouclier>().breakShield(); Destroy(gameObject); } }