/// <summary> /// 延迟后循环每帧触发 /// </summary> /// <param name="delayAction">延迟后事件</param> public virtual void UpdateEvent(DelayAction delayAction = null) { bool isDelaying; ToDelay(delayTime, ref this.tempTime, ref this.isDelay, out isDelaying); if (isDelaying) { return; //在延迟状态就返回 } if (delayAction != null) { delayAction?.Invoke(); } }