void Update() { SetScore(GameData.Instance().M_RunningData.M_Score + ""); roleStateText.text = GameData.Instance().M_RunningData.M_RoleState; if (count.IsPlaying) { slowText.text = ((int)count.GetLeftTime() + 1) + ""; fastText.text = ((int)count.GetLeftTime() + 1) + ""; } else { slowText.text = "SLOW"; fastText.text = "FAST"; } }