예제 #1
0
 /// <summary> array de gameobjects
 /// https://stuartspixelgames.com/2017/08/02/make-all-of-objects-children-into-an-array-unity-c/
 /// </summary>
 ///
 void Start()
 {
     AC           = GameObject.Find("creadorsAtac");
     instanciador = GameObject.Find("instanciador");
     creators     = AC.GetComponentsInChildren <Transform>();
     PV           = GetComponent <PhotonView>();
     defensor     = GetComponent <Defensor>();
 }
예제 #2
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        public void setParametros(Nacao nacaoAtaque, Nacao nacaoDefesa)
        {
            this.nacaoAtaque = nacaoAtaque;
            this.ofensor     = nacaoAtaque.getOfensores().First();
            this.defensor    = nacaoDefesa.getDefensores().First();

            this.listOfensores_Atacantes  = nacaoAtaque.getOfensores();
            this.listOfensores_Defensores = nacaoAtaque.getDefensores();

            this.listDefensores_Defensor  = nacaoDefesa.getDefensores();
            this.listDefensores_Atacantes = nacaoDefesa.getOfensores();
        }
예제 #3
0
파일: GameSetUp.cs 프로젝트: albertluna/TFG
 public void getRols()
 {
     constructor = FindObjectOfType <ConstructorController>();
     defensor    = FindObjectOfType <Defensor>();
     recollector = FindObjectOfType <Recollector>();
 }