/// <summary> array de gameobjects /// https://stuartspixelgames.com/2017/08/02/make-all-of-objects-children-into-an-array-unity-c/ /// </summary> /// void Start() { AC = GameObject.Find("creadorsAtac"); instanciador = GameObject.Find("instanciador"); creators = AC.GetComponentsInChildren <Transform>(); PV = GetComponent <PhotonView>(); defensor = GetComponent <Defensor>(); }
public void setParametros(Nacao nacaoAtaque, Nacao nacaoDefesa) { this.nacaoAtaque = nacaoAtaque; this.ofensor = nacaoAtaque.getOfensores().First(); this.defensor = nacaoDefesa.getDefensores().First(); this.listOfensores_Atacantes = nacaoAtaque.getOfensores(); this.listOfensores_Defensores = nacaoAtaque.getDefensores(); this.listDefensores_Defensor = nacaoDefesa.getDefensores(); this.listDefensores_Atacantes = nacaoDefesa.getOfensores(); }
public void getRols() { constructor = FindObjectOfType <ConstructorController>(); defensor = FindObjectOfType <Defensor>(); recollector = FindObjectOfType <Recollector>(); }