public override void Init()
        {
            DefaultModes.Add("Reverb");
            DefaultModes.Add("Plate");

            base.Init();
        }
예제 #2
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        public override void Init()
        {
            base.Init();
            BankLoadingNotes =
                $"Factory Presets are loaded from {GetParseDirectory()}. Sub-folders define the bank. User presets are " +
                "currently not supported, if you know where user presets are saved please let me know";

            DefaultModes.Add("Delay");
        }
예제 #3
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 public override void Init()
 {
     DefaultModes.Add("Drums");
     DefaultModes.Add("Kick Drum");
     base.Init();
 }