public override void Init() { DefaultModes.Add("Reverb"); DefaultModes.Add("Plate"); base.Init(); }
public override void Init() { base.Init(); BankLoadingNotes = $"Factory Presets are loaded from {GetParseDirectory()}. Sub-folders define the bank. User presets are " + "currently not supported, if you know where user presets are saved please let me know"; DefaultModes.Add("Delay"); }
public override void Init() { DefaultModes.Add("Drums"); DefaultModes.Add("Kick Drum"); base.Init(); }