public HeavenOnHigh(DeepDungeonData deep) : base(deep) { BossExit = _BossExit; OfReturn = _BeaconOfReturn; LobbyExit = _LobbyExit; OfPassage = _BeaconOfPassage; LobbyEntrance = _LobbyEntrance; CheckPointLevel = _checkPointLevel; }
//public override string DisplayName => Name; public PalaceOfTheDead(DeepDungeonData deepDungeon) : base(deepDungeon) { BossExit = _BossExit; OfReturn = _CairnofReturn; LobbyExit = _LobbyExit; OfPassage = _CairnOfPassage; LobbyEntrance = _LobbyEntrance; CheckPointLevel = _checkPointLevel; }
public PalaceOfTheDeadQuick(DeepDungeonData deepDungeon) : base(deepDungeon) { }
public UnknownDeepDungeon(DeepDungeonData deepDungeon) : base(deepDungeon) { }