Esempio n. 1
0
 public HeavenOnHigh(DeepDungeonData deep) : base(deep)
 {
     BossExit        = _BossExit;
     OfReturn        = _BeaconOfReturn;
     LobbyExit       = _LobbyExit;
     OfPassage       = _BeaconOfPassage;
     LobbyEntrance   = _LobbyEntrance;
     CheckPointLevel = _checkPointLevel;
 }
Esempio n. 2
0
        //public override string DisplayName => Name;

        public PalaceOfTheDead(DeepDungeonData deepDungeon) : base(deepDungeon)
        {
            BossExit        = _BossExit;
            OfReturn        = _CairnofReturn;
            LobbyExit       = _LobbyExit;
            OfPassage       = _CairnOfPassage;
            LobbyEntrance   = _LobbyEntrance;
            CheckPointLevel = _checkPointLevel;
        }
Esempio n. 3
0
 public PalaceOfTheDeadQuick(DeepDungeonData deepDungeon) : base(deepDungeon)
 {
 }
 public UnknownDeepDungeon(DeepDungeonData deepDungeon) : base(deepDungeon)
 {
 }