public void Draw(GameTime GameTime, SpriteBatch SpriteBatch) { DamageFloatingTextList.ForEach((x) => { x.SpriteNumericField.Draw(GameTime, SpriteBatch); #if DEBUG DebugLine dL = new DebugLine(Color.Red); dL.Update(Cursor.Instance.CurrentFlipbook.Position, x.SpriteNumericField.Position); dL.Draw(SpriteBatch); #endif }); }