void DrawPlatformOscillationDebug() { if (oscillateVertically) { //get the coords for top and bottom boxes (where the platforms will be after oscillating) vUpTopL = new Vector2(topL.x, topL.y + upwardOscillationDistance); vUpTopR = new Vector2(topR.x, topR.y + upwardOscillationDistance); vUpBottomL = new Vector2(bottomL.x, bottomL.y + upwardOscillationDistance); vUpBottomR = new Vector2(bottomR.x, bottomR.y + upwardOscillationDistance); vDownTopL = new Vector2(topL.x, topL.y - downwardOscillationDistance); vDownTopR = new Vector2(topR.x, topR.y - downwardOscillationDistance); vDownBottomL = new Vector2(bottomL.x, bottomL.y - downwardOscillationDistance); vDownBottomR = new Vector2(bottomR.x, bottomR.y - downwardOscillationDistance); //platform at top of its oscillation Debug.DrawRay(transform.position, Vector2.up * upwardOscillationDistance, Color.yellow, 0.0f); DebugHelper.DrawBox(vUpTopL, vUpTopR, vUpBottomL, vUpBottomR, Color.green); //platform at bottom of its oscillation Debug.DrawRay(transform.position, -Vector2.up * downwardOscillationDistance, Color.yellow, 0.0f); DebugHelper.DrawBox(vDownTopL, vDownTopR, vDownBottomL, vDownBottomR, Color.red); } if (oscillateHorizontally) { hLeftTopL = new Vector2(topL.x - leftOscillationDistance, topL.y); hLeftTopR = new Vector2(topR.x - leftOscillationDistance, topR.y); hLeftBottomL = new Vector2(bottomL.x - leftOscillationDistance, bottomL.y); hLeftBottomR = new Vector2(bottomR.x - leftOscillationDistance, bottomR.y); hRightTopL = new Vector2(topL.x + rightOscillationDistance, topL.y); hRightTopR = new Vector2(topR.x + rightOscillationDistance, topR.y); hRightBottomL = new Vector2(bottomL.x + rightOscillationDistance, bottomL.y); hRightBottomR = new Vector2(bottomR.x + rightOscillationDistance, bottomR.y); //platform at left of its oscillation Debug.DrawRay(transform.position, -Vector2.right * leftOscillationDistance, Color.yellow, 0.0f); DebugHelper.DrawBox(hLeftTopL, hLeftTopR, hLeftBottomL, hLeftBottomR, Color.red); //platform at right of its oscillation Debug.DrawRay(transform.position, Vector2.right * rightOscillationDistance, Color.yellow, 0.0f); DebugHelper.DrawBox(hRightTopL, hRightTopR, hRightBottomL, hRightBottomR, Color.green); } }