private void Update() { var path = Navigation.GetPath(a.transform.position, b.transform.position); foreach (var element in path) { DebugDraw.Cross(element.center, Quaternion.identity, 1f); } foreach (var(a, b) in path.ForeachElementAndNext()) { Debug.DrawLine(a.center, b.center); } var islandA = NavMeshCell.GetIslandFromPosition(NavigationMesh.mainMesh, a.transform.position); var islandB = NavMeshCell.GetIslandFromPosition(NavigationMesh.mainMesh, b.transform.position); if (islandA != null) { DebugDraw.Cross(islandA.center, Quaternion.identity, 1f, Color.red); } if (islandB != null) { DebugDraw.Cross(islandB.center, Quaternion.identity, 1f, Color.red); } }
void Update() { DebugDraw.duration = _duration == -1 ? Time.deltaTime : _duration; DebugDraw.Cross(_whereToDraw.position, _whereToDraw.rotation, _color); }